# # HITMEN # # Integer values can be anything, but the game will sort them out if they # are too high. # Gameplay Settings: # Boolean: (0=no / 1=yes) randweap 0 # Next weapon is chosen at random otherwise its selected in sequence soundwarn 1 # Do we want a warning sound 3 seconds before it changes healthsnd 1 # Do we want a sound effect played when health increases killforhealth 0 # Should our health increase each second by 5 or every kill by 25 showhealth 1 # Show your attackers health when you die hookavail 1 # activate the hook stdlog 1 # activate the server logging function # Integer: (normal everyday number) weapontime 55 # number of seconds before weapon changes 30 - 300 weapons 127 # Weapons available in game # 1 - Pistol 2 - Shotgun 4 - Tommy gun 8 - HMG # 16 - Grenade launcher 32 - Bazooka 64 - Flamethrower # 1+2+4+8+16+32+64 = 127 Subtract whichever to remove motdtime 5 # How long in seconds to display the opening MOTD. Range 1-8 stattime 8 # How long in seconds to display the stats and config. Range 4-20