| Hosting franchised servers at:
Cap-N-Yo-Ass,
Da PlayGroundz!, and several others. |
FragStats - detailed view fixed
Wednesday, May 30, 2001 - posted by Truzenzuzex[BC]rough FragStats for Wolfflow MODThanks to AmAnJoN for pointing out the detailed view was broke -- happened when i upgraded the Fragstats engine, and forgot to update a few misc. CGI scripts. Enjoy the stats!
Wednesday, May 23, 2001 - posted by Truzenzuzex[BC]Truz's quick bind trick for Wolfflow MOD 2..07I have placed first draft stats for the new Wolfflow MOD on our Frag Stats system. They are still listed under the CTC listing for [BC]'s CAP-N-YO-ASS, and I will fix this once i have time to tweak the output for this MOD's new weapon modes.
Wednesday, May 23, 2001 - posted by Truzenzuzex[BC]Wolfflow v2.07 releasedFor those of you running out of keys to BIND all the new weapons too in Wolfflow MOD, here is what I do.
BIND M "flamer_type; shotty_type; tommy_type"
This effectively lets you toggle 3 weapons at once with 1 keystroke. Works for me and saves me from having to remember all the binds. I have left my J and N bound to the grenade and rockets as previously discussed.
Frag'ya online.
Tuesday, May 22, 2001 - posted by Truzenzuzex[BC]WolffloW updated to 2.01Hot the heels of a 2.06 comes the new Wolfflow MOD v2..07, which has been loaded on to our master [BC]'s CAP-N-YO-ASS server.
Strangely the master server's IP address has been changed, and should be updated within DNS shortly, but can be reached at: 65.26.84.60 until then, or find us on GameSpy as usual.
Don't forget to grab the PAK file for the custom sounds, etc; see previous news release for details.
Sunday, May 20, 2001 - posted by Truzenzuzex[BC]Quick tip on setting up KP-plugin web launcerWolfflow has been updated again, and you can grab the updated PAK5.pak file by clicking on this link, grab the PAK and save to your \kingpin\wolfflow\ directory.
Friday, May 11, 2001 - posted by Truzenzuzex[BC]config files for WolffloW and HitMen - availableAmAnJoN and a few others have asked for help on configuring our handy dandy game launcher we have on our SERVERS link. TiCaL who created this newer plug-in to replace our old Q2-hacked plug-in missed a step in the instructions.
Jump to the SERVERS page, follow TiCaL's instructions, then take a look at this sample setup configuration screenshot. Our browser's are setup to launch Kingpin thru MMCLIENT.exe, as should yours.
Friday, May 11, 2001 - posted by Truzenzuzex[BC]WolfFlow MOD running on (2) [BC] serversThanks to a few people for reminding me that a few files were not working on the site. As a result I have fixed the missing file, and added a new one.
[BC]'s infamous autoexec.cfg file for the following MODs:
HITMEN : place this autoexec.cfg into your \kingpin\hitmen\ directory
WOLFFLOW : place this autoexec.cfg into your \kingpin\wolfflow\ directory
TIP: Right-click on the link, and pick Save As.
Enjoy the grappling hook, the most powerful utility weapon in the Kingpin Universe.
Tuesday, May 8, 2001 - posted by Truzenzuzex[BC]Thanks to SteelHead[BC] for having me test a new MOD he has been playing with for the last few weeks.
'TnT-tRash has been working on his new MOD called WolffloW which is a variation on standard Deathmatch, with the addition of Homing Missiles, Cluster or Quake Grenades, and [BC]'s favorite weapon the Grappling Hook.
It is a server-side MOD meaning you don't really need to grab any custom files to play..... HOWEVER if you do grab the client PAK file and install into your \kingpin\wolfflow\ directory you will get some additional sounds, images, etc to spice up the game.
Click on this link to jump over to WolfFlow's home page, and goto the DownLoads section to grab the client files.
NOTE: You will have to setup binds for the Hook, Grenade, and Missiles. Those familar with [BC]'s hook configuration will probably want to use this setup. Copy the below into your autoexec.cfg that is located in your \kingpin\wolfflow\ directory; use NOTEPAD to edit the file. Make sure you are updating the correct file so that you do not interfere with other MODs.
//
// \kingpin\wolfflow\autoexec.cfg for WolffloW MOD
// ** compatible with Atrophy's HITMEN configuration setup
//
alias +hook "hook action; hook shrink"
alias -hook "hook stop"
alias +shrink "hook shrink"
alias -shrink "hook stop"
alias +grow "hook grow"
alias -grow "hook stop"
// here is where you set your keys
// only change 'SHIFT', 'w', or 'r' to whatever key you desire
bind SHIFT +hook // hook on/off toggle
bind w +grow // for sliding down the chain
bind e +shrink // for climbing up the chain
bind j "grenade_type"
bind n "rocket_type"
[BC]'s GangWars and now [BC]'s Cap-N-Yo-Ass are both running WolffloW for extended testing. Catch the Chicken is on hold for the moment, at least until Team CTC is released into beta by Team Atrophy.
Here is a list of the 45 maps running on [BC]'s Cap-N-Yo-Ass as of today. Basically some of our all-time favorites, along with a dozen fairly new maps. We will weed out the (new) pure crap maps this weekend, but wanted to give them fair play and send notes back to the mappers. If you find a map (in this list) that is just pure shit on this MOD please drop me a line..
kp-ef-noon "ganthet STV:EF conversion of HM_NOON, 3-14"
eviltown-rev3 "truzs fixed version of eviltown, pack #12"
kpdmmayhem "KPDM Mayhem [DM] by [YFS]MAY]+[EM, 5-1, #12"
prison "prison-BOTB"
cvdm1 "crushaville south final-BOTB"
armagon "fraggage!"
team_nipples-r2 "Truz's DM-TEAM, 1-22, #12"
facility "FREEbsp-s - faciliy n64 conversion-BOTB"
pincity "classic conversion"
bc_smash_pit_island-v3 "truz map"
dmredflame "insane clown, 12-10, pack #12"
kpdmsdv_beta "AI Tunnelram's Assassins Strada del Villaggio by AI_Tunnleram, pack#12"
Headshot-r2 "pauls r2"
kpsmdm3 "sleepy harbor-v3, 1-22, #12"
sr1_hitmen "cashmoney, pack #12"
Theyard "The Yard-BOTB"
bc_quadtowers "bcquad"
train4truz_final-v2 "tanyas final, pack #12"
winter_war3 "Limpstein's winter war (rev3), 3-4, #12"
dm_quadra "Jaxon's DM map, 3-3, #12"
k9fb-r2 "(K9)'s FragBowl Fixed for DM by Truz, 1-28, #12"
hypo_mill "hypo v8's mill, 3-13, #12"
sickre
kpdm1_quaked "hypo, 1-5-01, #12"
kpkiller
evildeath2000-rev2 "turbo's finished by truz, shitload of work 10-28-2000, pack #12"
kpdm12 "sof underground tilak conversion"
bddm1
bc_kp-hl-frenzy-v2
carpe_jugulum-v2 "tanya's boyfriend DarkStar, 10-26-2000, pack #12"
parkgarage "pigwhisters, q2 convert, 4-30, #12"
wildwest_beta1 "titleist, 4-28, #12, beta1"
cartel_v2 "v2spawnfixes [YFS]Omni Cartel, 5-4, #12"
new_one "tanya's new map, pack #12, 4-18"
gh-1f "Bloody, #12, 4-16"
gh-gt5 "Bloody, #12, 4-16"
cmdm1 "Catastrophy DM1 [DM] Tweak, Mayhem & Knockdown, pack #12, 4-16"
bloodbath_beta "4-5, {NeW}BuBonic, #12"
dockcity "desty, #12, 4-10"
one_alley "!OFF!Retard_Man, #12, 4-10"
windycity_dm "{BG}^VaM^pYRe, #12, 4-8"
dmgobs "pencho, #12, 4-12"
kp_dm6 "just go"
2v2dm_hypo "2 on 2"
hooktown "Hooker Ville"
This page last screwed with on Thursday, March 15, 2007 05:20PM
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