Hosting franchised servers at: Cap-N-Yo-Ass, Da PlayGroundz!, and several others.
The Bird! Psssst.. Yes you! Wanna Hook? Need a grapple? Follow me this way.
The Bird! Hey!! Yes you! Hungry? Need the Chicken files? Grab them from this link.
The Bird! Looking for WOLFflow MOD files? Grab them from {WC}'s resource page.

October 2001

Kool New Mod - Blood Money
   Monday, October 22, 2001 - posted by Steelhead[BC]

BLOOD MONEY MOD v2.0b BETA
The NAME for this Mod was chosen by none other than "Hogie" who has given so much to the Kingpin community and continues to do so by always coming up with new conceptual mod designs, he continues to be creative time after time and always seems to come through with new ideas.

This MOD is in Beta stage 1 right now, The idea for this MOD came about when we were realizing that something new had to be done with Bagman, in this we wondered how we could make it more fun.. so simple, a place in the map where cash spawns and you just pick it up and deposit it hmmm, so we said would it not be more fun if you had to hunt something down to get the money like BOTS and PLAYERS hmm... and from this a MOD is Born "BLOOD MONEY".

This MOD is very similar to Bagman accept you don't get your cash from a cash spawner in the map, you hunt down BOTS and PLAYERS to get your cash... You then take the money back to your safe and deposit it, much like Bagman you can also rob the other teams safe. The object of the game is to acquire as much cash for your team as possible, the mod keeps track of your deposits, how much money you steal and also even keeps track of your favorite weapon. We have a lot of new design work that has been done by "Hogie" and will later be added to the MOD.

The development of this MOD has been made possible also by {GT}TheGhost, {GT}Freak, {GT}PitBullet, {GT}Deeg, {GT}Frost, {GT}Vita , {GT}GmanKill, {GT}Bandit, {GT}PsychoTaz and {GT}Knight.

ENJOY!

http://www.kingpinuniverse.com/ for files and additional information.

Temp home for Poisonville news...
   Saturday, October 20, 2001 - posted by Truzenzuzex[BC]

Go here: http://www.gamerforums.com/forumdisplay.php?forumid=52 for a temporary spot to here about the status of Poisonville.com

In the mean time don't hesitate to send us info as we have always been a news resource for KP since the beginning...

New KP site online
   Saturday, October 20, 2001 - posted by Truzenzuzex[BC]

TnT_trash has finally got his own domain up and running... It is just starting, but I expect it to be a popular MOD site very soon.... Go now to http://www.darkwolfdevelopment.com

Site problems.
   Thursday, October 18, 2001 - posted by Truzenzuzex[BC]

In case you hadn't noticed Poisonville.com is DOWN. The game hosting provider, who shall remain nameless for the moment just pulled the plug on us without warning.

Orgessey and Mr.Damage are working to get the domain moved to another caring gaming site. Stay tuned.

Some of our website was STILL sitting on Poisonville.com and is unavailable right now. Be patient we will get things patched up within a week.

Kingpin -like- game
   Sunday, October 14, 2001 - posted by Truzenzuzex[BC]

{NeW}FNLou was kind enough to send this link... go take a look at "Underworld: Crime Does Pay"

Looks nice so far...

3 New maps for play
   Sunday, October 14, 2001 - posted by Truzenzuzex[BC]

Crusader's Revenage (oraciusdm9.bsp) [DM] by Oracius is a small 3-5 player map from our friends over in Europe. Another nice small frag fest.

Burn Cycle (kpq2-burn_cycle_kp.bsp) [DM] Quake2 conversion by {GT}*Knight*

and

Asylum (asylum.bsp) [DM] by WhoopAss is a medium sized map suitable for 4-12 players. This is by far his best to-date and I for one am fairly impressed by the layout and mapping style. Now if the map only had some spooky ass sounds, nasty fog, and the occassional crazy flashing lites it would be a nice Halloween fest.

Download the maps from here: Crusader's Revenage, Burn Cycle, and Asylum.

As usual you will find these maps in rotation on the [BC] game servers.

Kingpin mapper/packing utility updated again!
   Friday, October 12, 2001 - posted by Truzenzuzex[BC]

(K9)CoolMack's brother Ben has created ("Kingpin Map Custom Finder (KPMCF)" and version 1.3 is currently available.

Version 1.3 Notes:

(1) add SFX options (try it!)
(2) preceding extract path in INSERT dialog now editable.
(3) minor fixes
(4) ability to do multiple files, along with .MAP or .BSP source

If you are a mapper, and need to package your files this is the way to go... I used a beta version to package Ganthet[BC]'s last map.

You can download it from here: http://www.geocities.com/kpmcf/

A BIG Thanks to Ben for incorporating all my requests this week that I wanted/needed.

P.S. ---

Tri-Armagon (version 3) -- finally released for web/ftp download
   Saturday, October 6, 2001 - posted by Truzenzuzex[BC]

Ganthet[BC] has finally packaged for web download, his updated and much smoother version 3 of the now classic [BC]'s Tri-Armagon map. You can grab the 1.51meg zip file from here.

Click on pics for detailed big shot:


This map was released direct to several servers last month, sorry for the delay. Please use this version, as the R_Speeds have been reduced by 50%, making it run VERY smooth now.

need your ass kicked??
   Saturday, October 6, 2001 - posted by Truzenzuzex[BC]

Fakur[BC] was kind enough to send this link to me. Buy your own ass kicking... I find this pretty funny.

Drop on by to start the bidding... Click here

DPG awards updated
   Wednesday, October 3, 2001 - posted by Truzenzuzex[BC]

Good ole' [)irty[)og{WC} has updated the infamous Kingpin player awards with some new goodies.

Go drop on by for some humourous fun: http://www.homestead.com/dpgawards/dpgupdatemain.html